![]() Some caveats are that certain armor is unwearable by some party members, some special skills are geared towards a specialization, and attributes (strength, movement, etc.) are fixed, so there are still some limitations as to which character can perform which task. ![]() Although the large Gren looks like a close-combat character, the player could instead level up his ranged and magic skills. In practice this means that there are really no pre-determined paths for each character to take. For example, if you constantly use an axe during battle, that character's axe skill will increase. Combat The game utilizes a leveling up system that rewards experience based on what items are used. There is no local or online multiplayer functionality, but there is a leaderboard that tracks certain game statistics (skill efficiency, brutality rating, turn efficiency). Gold's only use is for the item shops, and most players will find they have more than enough so hoarding is not typically necessary. Gold is the currency, and it is awarded through opening chests during battle, and as a reward for clearing each map. The shop indicates who can equip what item and whether or or not the features are an increase or decrease over the currently-equipped item. Certain sites may also have a shop available where the party can purchase armor, weapons, items, and tomes to learn magic spells. Health and mana are automatically restored, so the player does not need to consider conserving these during one battle for the next. The game also uses a "camp" system, where after a battle the party can regroup at a site. You'll see a torrent of red after defeating your enemies, or when your own characters are defeated. One of the things this series is known for is the huge gush of blood the erupts from players during their death animation, and that feature is retained in this release. ![]() Magic includes offensive (fire), defensive (defense up), status (poison), and healing (cure). Weapons are daggers, swords, hammers, bows, axes, and hand-to-hand. The player and enemy AI take turns moving characters around a grid-based map and can attack in a variety of ways such as magic and weapons. OverviewFlames of Judgment is a turn-based, isometric strategy RPG in the vein of Ogre Battle and Final Fantasy Tactics.
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